![]() ![]() For instance, your arms sometimes doesn't latch onto an item when it should, or release it when you press the mouse button. You also run afoul of various examples of unresponsiveness. Honestly, I'm still not sure how I managed to survive that one without giving up. ![]() More often than not, you hit the bottom after two steps. ![]() Meanwhile, the escalator carries your planted foot toward the bottom while you struggle to control the other one. Remember that you need to manually guide every step, which means you end up holding still while taking a step. One aggravating scene involves walking up an escalator that's traveling downward. Those aren't the worst offenders, though, because they're are actually pretty doable and free of frustration. None of these challenges are entertaining or silly, and feel like unimaginative, predictable ways to utilize the game's unique physics. The objective here is to shower her with stuffed animals, which you win by taking part in plain mini-games, such as a basketball attraction, a toy crane, a Plinko knockoff and a game where you throw fish at stacked targets. For instance, you talk to your wife while at an arcade full of ticket redemption games at one point in the proceedings. ![]() You accomplish this by guiding your feet onto lit parts of a grid, leading to a rather cute and comical exchange with your daughter.īut then you reach a few other sections that come off as filler or busywork. Another segment involves dancing by stepping on lighted tiles. With some observation, problem solving and fancy crawling, you slither through empty shelves to get to the goodies at the end of the row. During one segment, you need to get a product out of a freezer at the supermarket, but most of the doors are frozen shut. Sometimes you bump into challenges that make the best of your sloppy movements. Or, if you're like me, you'll completely trash the kitchen, throw weeds at NPCs, toss basketballs over your fence into the street and "accidentally" pelt someone with a fully cooked burger. Of course, these finer arm motions also mean you can goof off as much as possible during the second stage, where you brew coffee, clean the yard and grill burgers. Mouse buttons here either allow you to grab or drop objects or raise and lower your arm, letting you maneuver your arms specifically while using items. You also use the mouse to maneuver Octodad's "arms," toggling between walking and interacting functions with the Space Bar. Instead, you end up knocking down a wall, wrecking the reception area, plowing through piles of gifts, then slithering over pews and attendees to reach your bride-to-be. In level one, for instance, you merely want to put on your tuxedo and walk the aisle in your own wedding. Meanwhile, Octodad's "legs" don't land precisely where you want them, causing him to toddle and weave about almost drunkenly. You see, you don't maneuver the protagonist using a traditional method (such as WASD), but guide each step by moving the mouse while holding one of its buttons. Thankfully, the first couple of levels offer silly, carefree content that meshes perfectly with the game's awkward play control. Yeah, I snickered plenty of times while playing, but I also swore and groaned now and then, especially when the game's unique mechanics hampered the experience rather than bolstering it. I do appreciate the hell out of it, and maybe even love some of its content, but as a whole I'm not fully sold on the package. The formula here seems like it would add up to a comical adventure anyone would love.īut you know what? I don't particularly love it. As you are a cephalopod, your gait isn't very human-like, and your strange behavior and wobbly jaunt can arouse suspicion if you're not careful. During every scene, you work to maintain the con or risk discovery, even if it means putting on a tuxedo, marrying a woman, raising kids and performing everyday homeowner tasks. In it, you take the role of an octopus pretending to be a human, and everyone (including his family) is oblivious to the charade. Octodad: Dadliest Catch sounds like a terrific, feel-good game. "I tried to come up with a solid pun to go with this review, but I'm just no good at kraken jokes." ![]()
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